Loghouse parts

Integrated solution for design, manufacturing and management that provides all standard parts and procedures for wood processing.

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RaudMees
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Loghouse parts

Unread post by RaudMees » Thu Jan 09, 2020 11:35 pm

Hello there

When I do loghouse - then walls first and after that doors and windows, which cut holes into the wall. Bad thing is, cutted log is one part, not left and right side with correct length. Is there any solution for that?

RM
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Laurens
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Re: Loghouse parts

Unread post by Laurens » Fri Jan 10, 2020 7:28 am

you could make a cut via the trim function and click keep both parts it will also keep the part in the middle so you would have to delete that manually then afterwards. i hope this helps
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Re: Loghouse parts

Unread post by RaudMees » Fri Jan 10, 2020 12:36 pm

I know this trimming function, but it's very time wasting solution. Small garden house and it needs ~200 cuts.

RM

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Laurens
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Re: Loghouse parts

Unread post by Laurens » Fri Jan 10, 2020 1:06 pm

you can cut more then one part at the same time using trim so that shouldn't be a problem then right
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Jason_Scott
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Re: Loghouse parts

Unread post by Jason_Scott » Tue Jan 14, 2020 5:16 pm

If you make the cut on one side and keep both parts then cut the other side it works.
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Re: Loghouse parts

Unread post by RaudMees » Fri Jan 24, 2020 11:37 am

Hi there

I tried it several ways, but they have same numbers and dimensions. Is there any trick with this "keep both parts"?
One more thing - they are components already, I am taking wall and window from library.

RM
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Laurens
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Re: Loghouse parts

Unread post by Laurens » Fri Jan 24, 2020 1:22 pm

what the keep both part function does is that it takes your original part (O) and then makes 2 or more copies of it depending on how you trim. so you then have O1 and O2 and O gets taken out of your assembly (if it was in there to begin with) and put in non visible mode. at the same time O1 gets trimmed from one side and O2 from the other. since you use a lib item for your walls the beams that get cut cannot be taken out of your ASSY therefor when you number, TopSolid will have O in the assembly and applies a number to it. since O1 and O2 are duplicates of O they take over the number given to O and thus they will get the same number.

so the suggestion i made probably will not work in your situation. if you realy want to avoid this you should rethink on how you use your lib items and perhaps alter them. but that is up to you.
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