Fixing defects/invalidities after healing?

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michelle
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Posts: 67
Joined: Sun Sep 20, 2009 7:45 pm
TopSolid Version: 6.26

Fixing defects/invalidities after healing?

Unread post by michelle »

Hello. I ran healing after importing quite a complex .step file. I ended up with the below 3 invalidities as shown in the first screenshot below. I right clicked "Invalidity 3" and select "clean". That fixed it and now I am left with 2 invalidities. The second screenshot shows these in more detail (they appear to be on top of each other).

Q1: Since I don't need to machine where these defects are, can I just ignore them and proceed as usual?

Q2: I don't like having defects in my entity tree. Again, since this is not a place I even machine can I just delete the invalidities? (Right click invalidity > Delete)

Q3: If this were a place where I need to machine - could anyone suggest how I go about "fixing" the remaining 2 Invalidities?
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screenshot1.png
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screenshot2.png
Thanks in advance,
Michelle
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